![Creating Music and Sound for Games [Paperback]](http://ecx.images-amazon.com/images/I/51mSMK-R7ML._AA160_.jpg)
Average Reviews:

(More customer reviews)The really, really, basic 123's of creating music and sound. It might be helpful for someone who knows very little about the process of creating sound or music for anything.
The 'for games' part of the title is very limited. The most useful sections were the early and later parts, which were the only things in the book that didn't come off as product/equipment overview. The biggest problem, even if you do find the information useful, is that the book will likely be outdated rather quickly.
I recommend the other video game books instead. The Fatman book and the one by Alexander Brandon are particularly good, as is the one by Aaron Marks. Short of the equipment overview, most of the information in this book can be found in those.
For more education, I'd recommend the Gamasutra website.
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Product Description:
Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.
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